Best Rotational Pairs GW10

Best two-club fixture rotations over the next 6 gameweeks.

The best rotational pair from GW10 is LEE + TOT with an average minimum FDR of 2.00 and 6 easy slots over 6 weeks. Using two players from complementary teams lets you always start the one with the easier fixture, maximising points from a single squad slot.

RankPairAvg Min FDREasy Slots (FDR 1-2)GW10-GW15 RouteDetail
1 2.00 6 LEE TOT(H)TOT IPS(H)LEE COV(H)TOT FUL(H)LEE IPS(H)TOT HUL(A) Detail unavailable
2 2.17 5 COV EVE(A)COV CRY(H)AVL IPS(A)COV IPS(H)AVL CRY(H)AVL COV(A) Detail unavailable
3 2.17 5 TOT LEE(A)TOT IPS(H)AVL IPS(A)TOT FUL(H)AVL CRY(H)AVL COV(A) Detail unavailable
4 2.17 5 BOU IPS(A)TOT IPS(H)BOU FUL(A)TOT FUL(H)BOU HUL(H)TOT HUL(A) Detail unavailable
5 2.17 5 LEE TOT(H)COV CRY(H)LEE COV(H)COV IPS(H)LEE IPS(H)COV AVL(H) Detail unavailable
6 2.17 5 EVE COV(H)TOT IPS(H)TOT SUN(A)TOT FUL(H)EVE FUL(H)TOT HUL(A) Detail unavailable
7 2.33 4 ARS HUL(H)ARS NEW(A)AVL IPS(A)ARS BRE(A)AVL CRY(H)AVL COV(A) Detail unavailable
8 2.33 4 ARS HUL(H)TOT IPS(H)TOT SUN(A)TOT FUL(H)ARS TOT(A)TOT HUL(A) Detail unavailable
9 2.33 4 BOU IPS(A)AVL SUN(H)AVL IPS(A)AVL EVE(H)AVL CRY(H)AVL COV(A) Detail unavailable
10 2.33 4 BHA BRE(H)BHA HUL(A)AVL IPS(A)AVL EVE(H)AVL CRY(H)AVL COV(A) Detail unavailable
11 2.33 4 CHE SUN(A)AVL SUN(H)AVL IPS(A)CHE CRY(H)AVL CRY(H)AVL COV(A) Detail unavailable
12 2.33 4 EVE COV(H)AVL SUN(H)AVL IPS(A)AVL EVE(H)AVL CRY(H)AVL COV(A) Detail unavailable
13 2.33 4 IPS BOU(H)AVL SUN(H)AVL IPS(A)IPS COV(A)AVL CRY(H)AVL COV(A) Detail unavailable
14 2.33 4 LEE TOT(H)AVL SUN(H)AVL IPS(A)AVL EVE(H)AVL CRY(H)AVL COV(A) Detail unavailable
15 2.33 4 MCI NFO(A)MCI FUL(H)AVL IPS(A)AVL EVE(H)AVL CRY(H)AVL COV(A) Detail unavailable
16 2.33 4 BOU IPS(A)COV CRY(H)BOU FUL(A)COV IPS(H)BOU HUL(H)COV AVL(H) Detail unavailable
17 2.33 4 LEE TOT(H)BHA HUL(A)LEE COV(H)BHA BOU(A)LEE IPS(H)BHA EVE(H) Detail unavailable
18 2.33 4 EVE COV(H)COV CRY(H)COV LEE(A)COV IPS(H)EVE FUL(H)COV AVL(H) Detail unavailable
19 2.33 4 TOT LEE(A)CRY COV(A)CRY HUL(H)TOT FUL(H)CRY AVL(A)TOT HUL(A) Detail unavailable
20 2.33 4 LEE TOT(H)HUL BHA(H)LEE COV(H)HUL NFO(H)LEE IPS(H)HUL TOT(H) Detail unavailable
21 2.33 4 LEE TOT(H)IPS TOT(A)LEE COV(H)IPS COV(A)LEE IPS(H)IPS NEW(H) Detail unavailable
22 2.33 4 LEE TOT(H)NFO BOU(A)LEE COV(H)NFO HUL(A)LEE IPS(H)NFO SUN(A) Detail unavailable
23 2.33 4 MUN AVL(H)TOT IPS(H)MUN BRE(H)TOT FUL(H)MUN COV(H)TOT HUL(A) Detail unavailable
24 2.33 4 TOT LEE(A)TOT IPS(H)SUN TOT(H)TOT FUL(H)SUN NEW(A)TOT HUL(A) Detail unavailable
25 2.50 4 AVL MUN(A)CRY COV(A)AVL IPS(A)AVL EVE(H)AVL CRY(H)AVL COV(A) Detail unavailable
26 2.50 4 AVL MUN(A)AVL SUN(H)AVL IPS(A)NFO HUL(A)AVL CRY(H)AVL COV(A) Detail unavailable
27 2.50 4 BOU IPS(A)CRY COV(A)CRY HUL(H)BOU BHA(H)BOU HUL(H)CRY MUN(H) Detail unavailable
28 2.50 4 LEE TOT(H)CHE LEE(H)LEE COV(H)CHE CRY(H)LEE IPS(H)LEE LIV(A) Detail unavailable
29 2.50 4 EVE COV(H)CRY COV(A)CRY HUL(H)EVE AVL(A)EVE FUL(H)CRY MUN(H) Detail unavailable
30 2.50 4 LEE TOT(H)MCI FUL(H)LEE COV(H)MCI LEE(H)LEE IPS(H)LEE LIV(A) Detail unavailable
31 2.67 4 LEE TOT(H)CRY COV(A)CRY HUL(H)CRY CHE(A)LEE IPS(H)CRY MUN(H) Detail unavailable
32 2.67 4 LEE TOT(H)LEE CHE(A)LEE COV(H)NEW MUN(H)LEE IPS(H)NEW IPS(A) Detail unavailable
33 2.50 3 ARS HUL(H)COV CRY(H)COV LEE(A)COV IPS(H)ARS TOT(A)ARS BOU(H) Detail unavailable
34 2.50 3 ARS HUL(H)CRY COV(A)CRY HUL(H)ARS BRE(A)ARS TOT(A)ARS BOU(H) Detail unavailable
35 2.50 3 ARS HUL(H)ARS NEW(A)LEE COV(H)ARS BRE(A)LEE IPS(H)ARS BOU(H) Detail unavailable
36 2.50 3 FUL NEW(H)AVL SUN(H)AVL IPS(A)AVL EVE(H)AVL CRY(H)AVL COV(A) Detail unavailable
37 2.50 3 LIV CRY(A)AVL SUN(H)AVL IPS(A)AVL EVE(H)AVL CRY(H)AVL COV(A) Detail unavailable
38 2.50 3 MUN AVL(H)AVL SUN(H)AVL IPS(A)AVL EVE(H)AVL CRY(H)AVL COV(A) Detail unavailable
39 2.50 3 NEW FUL(A)AVL SUN(H)AVL IPS(A)AVL EVE(H)AVL CRY(H)AVL COV(A) Detail unavailable
40 2.50 3 BOU IPS(A)BHA HUL(A)BOU FUL(A)BOU BHA(H)BOU HUL(H)BHA EVE(H) Detail unavailable

How This Works

Every possible two-team combination is evaluated over a 6-gameweek horizon. For each week, the lower FDR fixture from either team is selected. Pairs are ranked by their average minimum FDR across all 6 weeks, with easy slots (FDR 1 or 2) counted as a tiebreaker. The result shows which team pairings give you the easiest combined fixture run.