Best Rotational Pairs GW8

Best two-club fixture rotations over the next 6 gameweeks.

The best rotational pair from GW8 is AVL + COV with an average minimum FDR of 2.17 and 5 easy slots over 6 weeks. Using two players from complementary teams lets you always start the one with the easier fixture, maximising points from a single squad slot.

RankPairAvg Min FDREasy Slots (FDR 1-2)GW8-GW13 RouteDetail
1 2.17 5 COV FUL(H)AVL FUL(H)COV EVE(A)COV CRY(H)AVL IPS(A)COV IPS(H) Detail unavailable
2 2.17 5 COV FUL(H)COV SUN(H)LEE TOT(H)COV CRY(H)LEE COV(H)COV IPS(H) Detail unavailable
3 2.17 5 COV FUL(H)SUN COV(A)COV EVE(A)COV CRY(H)SUN TOT(H)COV IPS(H) Detail unavailable
4 2.17 5 LEE SUN(A)TOT CRY(H)LEE TOT(H)TOT IPS(H)LEE COV(H)TOT FUL(H) Detail unavailable
5 2.33 4 COV FUL(H)COV SUN(H)ARS HUL(H)COV CRY(H)COV LEE(A)COV IPS(H) Detail unavailable
6 2.33 4 ARS EVE(H)TOT CRY(H)ARS HUL(H)TOT IPS(H)TOT SUN(A)TOT FUL(H) Detail unavailable
7 2.33 4 CHE TOT(H)AVL FUL(H)CHE SUN(A)AVL SUN(H)AVL IPS(A)CHE CRY(H) Detail unavailable
8 2.33 4 COV FUL(H)BOU LEE(H)BOU IPS(A)COV CRY(H)BOU FUL(A)COV IPS(H) Detail unavailable
9 2.33 4 BRE HUL(A)TOT CRY(H)TOT LEE(A)TOT IPS(H)TOT SUN(A)TOT FUL(H) Detail unavailable
10 2.33 4 CHE TOT(H)CRY TOT(A)CHE SUN(A)CRY COV(A)CRY HUL(H)CHE CRY(H) Detail unavailable
11 2.33 4 CHE TOT(H)LEE BOU(A)LEE TOT(H)CHE LEE(H)LEE COV(H)CHE CRY(H) Detail unavailable
12 2.33 4 CHE TOT(H)TOT CRY(H)CHE SUN(A)TOT IPS(H)CHE NFO(A)CHE CRY(H) Detail unavailable
13 2.33 4 CHE TOT(H)SUN COV(A)CHE SUN(A)CHE LEE(H)SUN TOT(H)CHE CRY(H) Detail unavailable
14 2.33 4 COV FUL(H)COV SUN(H)COV EVE(A)COV CRY(H)CRY HUL(H)COV IPS(H) Detail unavailable
15 2.33 4 COV FUL(H)COV SUN(H)EVE COV(H)COV CRY(H)COV LEE(A)COV IPS(H) Detail unavailable
16 2.33 4 COV FUL(H)HUL IPS(H)COV EVE(A)COV CRY(H)COV LEE(A)COV IPS(H) Detail unavailable
17 2.33 4 COV FUL(H)IPS HUL(A)COV EVE(A)COV CRY(H)COV LEE(A)COV IPS(H) Detail unavailable
18 2.33 4 COV FUL(H)TOT CRY(H)COV EVE(A)COV CRY(H)COV LEE(A)COV IPS(H) Detail unavailable
19 2.33 4 CRY NEW(H)IPS HUL(A)IPS BOU(H)CRY COV(A)CRY HUL(H)IPS COV(A) Detail unavailable
20 2.33 4 CRY NEW(H)TOT CRY(H)TOT LEE(A)CRY COV(A)CRY HUL(H)TOT FUL(H) Detail unavailable
21 2.33 4 FUL COV(A)TOT CRY(H)FUL NEW(H)TOT IPS(H)FUL BOU(H)TOT FUL(H) Detail unavailable
22 2.33 4 IPS NFO(H)IPS HUL(A)LEE TOT(H)IPS TOT(A)LEE COV(H)IPS COV(A) Detail unavailable
23 2.33 4 NFO IPS(A)LEE BOU(A)LEE TOT(H)NFO BOU(A)LEE COV(H)NFO HUL(A) Detail unavailable
24 2.33 4 NFO IPS(A)TOT CRY(H)TOT LEE(A)TOT IPS(H)TOT SUN(A)NFO HUL(A) Detail unavailable
25 2.33 4 SUN LEE(H)TOT CRY(H)TOT LEE(A)TOT IPS(H)SUN TOT(H)TOT FUL(H) Detail unavailable
26 2.50 4 NFO IPS(A)AVL FUL(H)AVL MUN(A)AVL SUN(H)AVL IPS(A)NFO HUL(A) Detail unavailable
27 2.50 4 AVL MCI(H)AVL FUL(H)TOT LEE(A)TOT IPS(H)AVL IPS(A)TOT FUL(H) Detail unavailable
28 2.50 4 BOU MUN(A)TOT CRY(H)BOU IPS(A)TOT IPS(H)BOU FUL(A)TOT FUL(H) Detail unavailable
29 2.50 4 NFO IPS(A)CRY TOT(A)CRY LIV(H)CRY COV(A)CRY HUL(H)NFO HUL(A) Detail unavailable
30 2.50 4 TOT CHE(A)TOT CRY(H)EVE COV(H)TOT IPS(H)TOT SUN(A)TOT FUL(H) Detail unavailable
31 2.50 4 NFO IPS(A)SUN COV(A)NFO MCI(H)NFO BOU(A)SUN TOT(H)NFO HUL(A) Detail unavailable
32 2.50 3 ARS EVE(H)AVL FUL(H)ARS HUL(H)ARS NEW(A)AVL IPS(A)ARS BRE(A) Detail unavailable
33 2.50 3 ARS EVE(H)CRY TOT(A)ARS HUL(H)CRY COV(A)CRY HUL(H)ARS BRE(A) Detail unavailable
34 2.50 3 ARS EVE(H)IPS HUL(A)ARS HUL(H)ARS NEW(A)IPS AVL(H)IPS COV(A) Detail unavailable
35 2.50 3 ARS EVE(H)SUN COV(A)ARS HUL(H)ARS NEW(A)SUN TOT(H)ARS BRE(A) Detail unavailable
36 2.50 3 FUL COV(A)AVL FUL(H)FUL NEW(H)AVL SUN(H)AVL IPS(A)AVL EVE(H) Detail unavailable
37 2.50 3 IPS NFO(H)AVL FUL(H)IPS BOU(H)AVL SUN(H)AVL IPS(A)IPS COV(A) Detail unavailable
38 2.50 3 LEE SUN(A)AVL FUL(H)LEE TOT(H)AVL SUN(H)AVL IPS(A)AVL EVE(H) Detail unavailable
39 2.50 3 MCI AVL(A)AVL FUL(H)MCI NFO(A)MCI FUL(H)AVL IPS(A)AVL EVE(H) Detail unavailable
40 2.50 3 CHE TOT(H)BOU LEE(H)BOU IPS(A)BOU NFO(H)BOU FUL(A)CHE CRY(H) Detail unavailable

How This Works

Every possible two-team combination is evaluated over a 6-gameweek horizon. For each week, the lower FDR fixture from either team is selected. Pairs are ranked by their average minimum FDR across all 6 weeks, with easy slots (FDR 1 or 2) counted as a tiebreaker. The result shows which team pairings give you the easiest combined fixture run.