Best Rotational Pairs GW4

Best two-club fixture rotations over the next 6 gameweeks.

The best rotational pair from GW4 is AVL + FUL with an average minimum FDR of 2.33 and 4 easy slots over 6 weeks. Using two players from complementary teams lets you always start the one with the easier fixture, maximising points from a single squad slot.

RankPairAvg Min FDREasy Slots (FDR 1-2)GW4-GW9 RouteDetail
1 2.33 4 AVL NFO(H)AVL TOT(A)FUL IPS(A)FUL HUL(H)FUL COV(A)AVL FUL(H) Detail unavailable
2 2.33 4 BHA COV(A)IPS EVE(A)IPS FUL(H)BHA CRY(H)IPS NFO(H)IPS HUL(A) Detail unavailable
3 2.33 4 BHA COV(A)NEW HUL(H)NEW COV(A)BHA CRY(H)NEW CRY(A)NEW EVE(H) Detail unavailable
4 2.33 4 BHA COV(A)NFO COV(H)BHA SUN(A)BHA CRY(H)NFO IPS(A)NFO BRE(A) Detail unavailable
5 2.33 4 CHE HUL(H)EVE IPS(H)EVE HUL(A)CHE EVE(A)CHE TOT(H)EVE NEW(A) Detail unavailable
6 2.33 4 CHE HUL(H)CHE BRE(A)FUL IPS(A)FUL HUL(H)CHE TOT(H)FUL AVL(A) Detail unavailable
7 2.33 4 CHE HUL(H)CHE BRE(A)IPS FUL(H)CHE EVE(A)CHE TOT(H)IPS HUL(A) Detail unavailable
8 2.33 4 CHE HUL(H)NEW HUL(H)NEW COV(A)CHE EVE(A)CHE TOT(H)NEW EVE(H) Detail unavailable
9 2.33 4 CHE HUL(H)CHE BRE(A)CHE BOU(H)TOT COV(H)CHE TOT(H)TOT CRY(H) Detail unavailable
10 2.33 4 CRY IPS(H)CRY LEE(A)FUL IPS(A)FUL HUL(H)FUL COV(A)CRY TOT(A) Detail unavailable
11 2.33 4 EVE TOT(A)EVE IPS(H)EVE HUL(A)FUL HUL(H)FUL COV(A)EVE NEW(A) Detail unavailable
12 2.33 4 IPS CRY(A)IPS EVE(A)FUL IPS(A)FUL HUL(H)FUL COV(A)IPS HUL(A) Detail unavailable
13 2.33 4 LEE NEW(H)LEE CRY(H)FUL IPS(A)FUL HUL(H)FUL COV(A)FUL AVL(A) Detail unavailable
14 2.33 4 LIV FUL(H)LIV BOU(A)FUL IPS(A)FUL HUL(H)FUL COV(A)FUL AVL(A) Detail unavailable
15 2.33 4 NEW LEE(A)NEW HUL(H)FUL IPS(A)FUL HUL(H)FUL COV(A)FUL AVL(A) Detail unavailable
16 2.33 4 NFO AVL(A)NFO COV(H)FUL IPS(A)FUL HUL(H)FUL COV(A)FUL AVL(A) Detail unavailable
17 2.33 4 TOT EVE(H)TOT AVL(H)FUL IPS(A)FUL HUL(H)FUL COV(A)TOT CRY(H) Detail unavailable
18 2.33 4 NEW LEE(A)NEW HUL(H)NEW COV(A)TOT COV(H)NEW CRY(A)TOT CRY(H) Detail unavailable
19 2.33 4 NFO AVL(A)NFO COV(H)NFO CRY(A)TOT COV(H)NFO IPS(A)TOT CRY(H) Detail unavailable
20 2.50 4 BHA COV(A)EVE IPS(H)EVE HUL(A)BHA CRY(H)BHA LIV(A)EVE NEW(A) Detail unavailable
21 2.50 4 BHA COV(A)BHA ARS(H)FUL IPS(A)BHA CRY(H)FUL COV(A)FUL AVL(A) Detail unavailable
22 2.50 4 EVE TOT(A)EVE IPS(H)EVE HUL(A)TOT COV(H)TOT CHE(A)TOT CRY(H) Detail unavailable
23 2.50 4 FUL LIV(A)HUL NEW(A)FUL IPS(A)FUL HUL(H)FUL COV(A)HUL IPS(H) Detail unavailable
24 2.50 4 IPS CRY(A)NFO COV(H)IPS FUL(H)NFO ARS(H)NFO IPS(A)IPS HUL(A) Detail unavailable
25 2.67 4 FUL LIV(A)FUL MUN(H)FUL IPS(A)FUL HUL(H)FUL COV(A)SUN COV(A) Detail unavailable
26 2.50 3 CHE HUL(H)AVL TOT(A)AVL BRE(H)AVL NEW(A)CHE TOT(H)AVL FUL(H) Detail unavailable
27 2.50 3 AVL NFO(H)NEW HUL(H)NEW COV(A)AVL NEW(A)NEW CRY(A)AVL FUL(H) Detail unavailable
28 2.50 3 AVL NFO(H)NFO COV(H)AVL BRE(H)AVL NEW(A)NFO IPS(A)AVL FUL(H) Detail unavailable
29 2.50 3 BRE BOU(A)NEW HUL(H)NEW COV(A)NEW AVL(H)BRE HUL(A)BRE NFO(H) Detail unavailable
30 2.50 3 BRE BOU(A)TOT AVL(H)BRE AVL(A)TOT COV(H)BRE HUL(A)TOT CRY(H) Detail unavailable
31 2.50 3 BHA COV(A)COV NFO(A)BHA SUN(A)BHA CRY(H)COV FUL(H)COV SUN(H) Detail unavailable
32 2.50 3 BHA COV(A)HUL NEW(A)BHA SUN(A)BHA CRY(H)HUL BRE(H)HUL IPS(H) Detail unavailable
33 2.50 3 BHA COV(A)LEE CRY(H)BHA SUN(A)BHA CRY(H)LEE SUN(A)LEE BOU(A) Detail unavailable
34 2.50 3 CHE HUL(H)CHE BRE(A)CHE BOU(H)CHE EVE(A)CHE TOT(H)HUL IPS(H) Detail unavailable
35 2.50 3 CHE HUL(H)LEE CRY(H)CHE BOU(H)CHE EVE(A)CHE TOT(H)LEE BOU(A) Detail unavailable
36 2.50 3 CHE HUL(H)CHE BRE(A)CHE BOU(H)MCI IPS(H)CHE TOT(H)MCI BHA(H) Detail unavailable
37 2.50 3 CHE HUL(H)NFO COV(H)CHE BOU(H)CHE EVE(A)CHE TOT(H)NFO BRE(A) Detail unavailable
38 2.50 3 CHE HUL(H)CHE BRE(A)CHE BOU(H)CHE EVE(A)CHE TOT(H)SUN COV(A) Detail unavailable
39 2.50 3 COV BHA(H)EVE IPS(H)EVE HUL(A)COV TOT(A)COV FUL(H)COV SUN(H) Detail unavailable
40 2.50 3 COV BHA(H)COV NFO(A)FUL IPS(A)FUL HUL(H)COV FUL(H)COV SUN(H) Detail unavailable

How This Works

Every possible two-team combination is evaluated over a 6-gameweek horizon. For each week, the lower FDR fixture from either team is selected. Pairs are ranked by their average minimum FDR across all 6 weeks, with easy slots (FDR 1 or 2) counted as a tiebreaker. The result shows which team pairings give you the easiest combined fixture run.