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Best Rotational Pairs GW1

Best two-club fixture rotations over the next 6 gameweeks.

The best rotational pair from GW1 is EVE + LIV with an average minimum FDR of 2.17 and 5 easy slots over 6 weeks. Using two players from complementary teams lets you always start the one with the easier fixture, maximising points from a single squad slot.

RankPairAvg Min FDREasy Slots (FDR 1-2)GW1-GW6 RouteDetail
1 2.17 5 EVE CRY(H)EVE BOU(A)LIV IPS(A)LIV FUL(H)EVE IPS(H)EVE HUL(A) Detail unavailable
2 2.17 5 MUN HUL(A)MUN IPS(H)LIV IPS(A)LIV FUL(H)LIV BOU(A)MUN TOT(H) Detail unavailable
3 2.17 5 MUN HUL(A)MUN IPS(H)NFO TOT(H)NFO AVL(A)NFO COV(H)MUN TOT(H) Detail unavailable
4 2.33 4 EVE CRY(H)EVE BOU(A)AVL HUL(A)AVL NFO(H)EVE IPS(H)EVE HUL(A) Detail unavailable
5 2.33 4 MUN HUL(A)MUN IPS(H)AVL HUL(A)AVL NFO(H)AVL TOT(A)MUN TOT(H) Detail unavailable
6 2.33 4 EVE CRY(H)EVE BOU(A)BHA LEE(H)BHA COV(A)EVE IPS(H)EVE HUL(A) Detail unavailable
7 2.33 4 MUN HUL(A)MUN IPS(H)BHA LEE(H)BHA COV(A)MUN FUL(A)MUN TOT(H) Detail unavailable
8 2.33 4 MUN HUL(A)MUN IPS(H)MUN EVE(A)CHE HUL(H)CHE BRE(A)MUN TOT(H) Detail unavailable
9 2.33 4 EVE CRY(H)EVE BOU(A)CRY FUL(A)CRY IPS(H)EVE IPS(H)EVE HUL(A) Detail unavailable
10 2.33 4 MUN HUL(A)MUN IPS(H)CRY FUL(A)CRY IPS(H)CRY LEE(A)MUN TOT(H) Detail unavailable
11 2.33 4 EVE CRY(H)EVE BOU(A)FUL CRY(H)EVE TOT(A)EVE IPS(H)EVE HUL(A) Detail unavailable
12 2.33 4 EVE CRY(H)HUL COV(A)HUL AVL(H)EVE TOT(A)EVE IPS(H)EVE HUL(A) Detail unavailable
13 2.33 4 EVE CRY(H)EVE BOU(A)MCI COV(H)EVE TOT(A)EVE IPS(H)EVE HUL(A) Detail unavailable
14 2.33 4 EVE CRY(H)MUN IPS(H)MUN EVE(A)EVE TOT(A)EVE IPS(H)EVE HUL(A) Detail unavailable
15 2.33 4 EVE CRY(H)EVE BOU(A)NFO TOT(H)EVE TOT(A)EVE IPS(H)EVE HUL(A) Detail unavailable
16 2.33 4 EVE CRY(H)SUN FUL(H)SUN BRE(A)EVE TOT(A)EVE IPS(H)EVE HUL(A) Detail unavailable
17 2.33 4 MUN HUL(A)MUN IPS(H)MUN EVE(A)LEE NEW(H)LEE CRY(H)MUN TOT(H) Detail unavailable
18 2.33 4 LIV NEW(A)LIV NFO(H)LIV IPS(A)LIV FUL(H)NEW HUL(H)NEW COV(A) Detail unavailable
19 2.33 4 SUN IPS(A)SUN FUL(H)LIV IPS(A)LIV FUL(H)LIV BOU(A)SUN BHA(H) Detail unavailable
20 2.33 4 MUN HUL(A)MUN IPS(H)MUN EVE(A)NEW LEE(A)NEW HUL(H)MUN TOT(H) Detail unavailable
21 2.33 4 SUN IPS(A)SUN FUL(H)NEW BOU(H)NEW LEE(A)NEW HUL(H)NEW COV(A) Detail unavailable
22 2.33 4 SUN IPS(A)SUN FUL(H)NFO TOT(H)NFO AVL(A)NFO COV(H)NFO CRY(A) Detail unavailable
23 2.50 4 EVE CRY(H)CHE BHA(H)EVE MUN(H)CHE HUL(H)EVE IPS(H)EVE HUL(A) Detail unavailable
24 2.50 4 EVE CRY(H)COV HUL(H)EVE MUN(H)COV BHA(H)EVE IPS(H)EVE HUL(A) Detail unavailable
25 2.50 4 MUN HUL(A)MUN IPS(H)FUL CRY(H)FUL LIV(A)MUN FUL(A)FUL IPS(A) Detail unavailable
26 2.50 4 MUN HUL(A)MUN IPS(H)MCI COV(H)MCI MUN(A)MCI SUN(H)MUN TOT(H) Detail unavailable
27 2.67 4 SUN IPS(A)SUN FUL(H)FUL CRY(H)FUL LIV(A)FUL MUN(H)FUL IPS(A) Detail unavailable
28 2.50 3 ARS COV(H)ARS AVL(A)LIV IPS(A)LIV FUL(H)LIV BOU(A)ARS LEE(H) Detail unavailable
29 2.50 3 ARS COV(H)MUN IPS(H)MUN EVE(A)ARS SUN(A)MUN FUL(A)MUN TOT(H) Detail unavailable
30 2.50 3 ARS COV(H)ARS AVL(A)NEW BOU(H)ARS SUN(A)NEW HUL(H)NEW COV(A) Detail unavailable
31 2.50 3 ARS COV(H)ARS AVL(A)NFO TOT(H)ARS SUN(A)NFO COV(H)ARS LEE(H) Detail unavailable
32 2.50 3 SUN IPS(A)SUN FUL(H)AVL HUL(A)AVL NFO(H)AVL TOT(A)AVL BRE(H) Detail unavailable
33 2.50 3 EVE CRY(H)BOU EVE(H)BOU NEW(A)BOU BRE(H)EVE IPS(H)EVE HUL(A) Detail unavailable
34 2.50 3 MUN HUL(A)MUN IPS(H)BOU NEW(A)BOU BRE(H)MUN FUL(A)MUN TOT(H) Detail unavailable
35 2.50 3 BRE TOT(H)BRE LEE(A)BRE SUN(H)BRE BOU(A)EVE IPS(H)EVE HUL(A) Detail unavailable
36 2.50 3 BRE TOT(H)BRE LEE(A)LIV IPS(A)LIV FUL(H)LIV BOU(A)BRE AVL(A) Detail unavailable
37 2.50 3 BRE TOT(H)MUN IPS(H)BRE SUN(H)BRE BOU(A)MUN FUL(A)MUN TOT(H) Detail unavailable
38 2.50 3 BRE TOT(H)BRE LEE(A)BRE SUN(H)BRE BOU(A)NEW HUL(H)NEW COV(A) Detail unavailable
39 2.50 3 BRE TOT(H)BRE LEE(A)NFO TOT(H)BRE BOU(A)NFO COV(H)BRE AVL(A) Detail unavailable
40 2.50 3 BHA AVL(H)NEW TOT(A)BHA LEE(H)BHA COV(A)NEW HUL(H)NEW COV(A) Detail unavailable

How This Works

Every possible two-team combination is evaluated over a 6-gameweek horizon. For each week, the lower FDR fixture from either team is selected. Pairs are ranked by their average minimum FDR across all 6 weeks, with easy slots (FDR 1 or 2) counted as a tiebreaker. The result shows which team pairings give you the easiest combined fixture run.